5.1.6.Kho-Kho Rules

Unit - 5

5.1.6.Kho-Kho Rules
Chaser : The players sitting in the squares are known as chasers. An attacker (active chaser) is a player who pursues the players of the opposite side (runners) with a view to tag and touch them.
Runners : The players of the side other than the chasers side are known as runners. The runners who are inside the limits for their turn of running are known as defenders.
To give Kho : To give kho perfectly, an active chaser should touch the sitting chaser by hand from behind and utter only the word ‘KHO’ loudly and distinctly. The feet of an active chaser shall not go beyond the cross lane.
Foul : If a sitting or an active chaser violates or commits the breach of any rule, it is known as a foul. A foul is to be declared by a continuous ’short’ whistle until the foul is corrected.
To take a direction : If an active chaser goes from one post line to the other post line and after getting a kho, he goes towards a particular post line, he is said to have taken a direction.
Shoulder line : An imaginary line running through the centres of the shoulders of a player is known as shoulder line.
To recede : While going in a particular direction, when an active chaser touches the ground, which he/she had already covered, he/she is said to have receded.
To leave the rectangle : When an active chaser lets go his contact of his feet with the rectangle and comes in contact with the ground between the post lines, he is said to have left the rectangle (Free zone).
To reach the rectangle : When an active chaser lets go his contact of his feet with the ground between the post lines and comes in contact with the ground of the rectangle, he is said to have reached the rectangle.
Out of limits : If a defender loses his contact of the ground within the limits and comes in contact with the ground outside the limits, he is said to have gone out of limits.
Last modified: Thursday, 30 June 2011, 11:24 AM