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D & D
The Genesis of D & D:- Diagnosis and design:- D&D is a methodology for the diagnosis of land management problems and design of agroforestry solutions. It was developed by ICRAF to assist agroforestry researchers and development fieldworkers to plan and implement effective research and development projects. The Key Features of the D & D:- A. Flexibility: Criteria of a good Agroforestry design:-D&D is a flexible discovery procedure which can be adapted to fit the needs and resources of different users. B. Speed:D&D has been designed with the option of a ‘rapid appraisal’ application at the planning stage of a project with in-depth follow up during project implementation. C. Repetition: D&D is an open-ended learning process. Since initial designs can almost always be improved, the D&D process need not end until further improvements are no longer necessary. There is no substitute for good design. A good agroforestry design should fulfill the following criteria:
A. Productivity: Who can make use of D & D? There are many different ways to improve productivity with agroforestry: increased output of tree products, improved yields of associated crops, reduction of cropping system inputs, increased labour efficiency, diversification of production, satisfaction of basic needs, and other measures of economic efficiency or achievement of biological potential. B. Sustainability: By seeking improvements in the sustainability of production systems, agroforestry can achieve its conservation goals while appealing directly to the motivations of low income farmers, who may not always be interested in conservation for its own sake. C. Adaptability:No matter how technically elegant or environmentally sound an agroforestry design may be, nothing practical is achieved unless it is adapted by its intended users. This means that the technology has to fit the social as well as the environmental characteristics of the land use system for which it is designed. The basic logic of the D&D discovery procedure is displayed in the following table 1. The process can be subdivided into small steps and used selectively for varying purposes, but the hierarchical logic of D&D is quite robust and generally applicable to virtually any problem in technology design. The more detailed procedural suggestions are best thought of optional steps for collecting and processing the information needed to answer the basic question shown in the table 1. At any time you feel you are getting lost in the details, simply return to this outline of basic procedures for a reorientation to know where you are in the process.
Table 6.1 Basic procedure of D&D D & D is an Iterative Process:-
The basic D&D process is repeated throughout the project implementation stage to refine the original diagnosis and improve the technology design in the light of new information from on-farm research trials, more rigidly controlled on-station investigations, and eventual extension trials in a wider range of sites. As shown in the following flowchart, the iterative D&D process provides a basis for close feedback complementarily between different project components. By adjusting the plan of action to new information, the D&D process becomes self corrective. In an integrated agroforestry research and extension programme, the pivotal decisions are taken in periodic meetings which evaluate new results and revise the action plan accordingly. The process continues until the design is well optimized and further refinement is deemed unnecessary. You can enter the cycle at any point, but the ultimate fine-tuning and dissemination of the technology will most likely be accomplished by the farmers themselves. |
Last modified: Monday, 22 October 2012, 5:11 AM