The Guidelines are

Designing Information Material 4(1+3)

Lesson 12 : Photoshop and Corel Draw

The Guidelines are

Where possible, ask your regional or global picture desks to perform any required further Photo-shopping on their calibrated hi-resolution screens. This typically entails lightening/darkening, sharpening, removal of dust and basic colour correction. When working under prime conditions, some further minor Photo-shopping (performed within the above rules) is acceptable.

This includes basic colour correction, subtle lightening/darkening of zones, sharpening, removal of dust and other minor adjustments that fall within the above rules. Reuters recommendations on the technical settings for these adjustments appear below. The level of Photoshop privileges granted to photographers should be at the discretion of the Chief/Senior Photographers within the above guidelines. All photographers should understand the limitations of their laptop screens and their working environments.

Photographers should trust the regional and global pictures desks to carry out the basic functions to prepare their images for the wire. All Epics and sub editors from regional and the global desks will be trained in the use of Photoshop by qualified Adobe trainers to a standard set by senior pictures staff. The photographer can always make recommendations via the Duty Editor. Ask the desk to lighten the face, darken the left side, lift the shadows etc. Good communication with the desk is essential.

How to Use CorelDraw

CorelDraw transforms ideas into specialized graphics, logos, marketing projects or business tools. Experiment with CorelDraw as it allows you to build from scratch or edit an existing idea. Let your imagination soar as you learn and develop the many tools available to create, produce or edit your next design. You can use Corel Draw and Illustrator to draw and make outdoor signs, setup files for industrial drawing applications that use machinery, example laser cutting and many more features.

Drawing logos: When drawing a logo, you should create 'base artwork' using vector lines and curves, this means drawing your logo in simple forms before you apply any colours.
TIPS: Use CorelDraw to weld your images together, Use the weld - trim - intersect tools. Combining two or more objects creates a single object with common fill and outline attributes. You can combine rectangles, ellipses, polygons, stars, spirals, graphs, or text. CorelDraw converts these objects to a single curve object. If you need to modify the attributes of an object that is combined, you can break the combined object apart. You can extract a sub path from a combined object to create two separate objects. You can also weld two or more objects to create a single object.

Working with curve objects
CorelDraw lets you shape objects by manipulating their nodes and segments. An object’s nodes are the tiny squares that display along the object’s outline. The line between two nodes is called a segment. Moving an object’s segments lets you make coarse adjustments to the object’s shape; while changing the position of its nodes lets you fine-tune the shape of the object.
Most objects that are added to a drawing are not curve objects, with the exception of spirals and freehand and Bezier lines. Therefore, if you want to customize the shape of an object, it is recommended that you convert that object to a curve object. By converting objects to curves, you can shape them by adding, removing, positioning, as well as aligning and transforming their nodes.
Before you can manipulate an object’s nodes, you must select them. When working with curve objects you can select individual, multiple, or all of the object’s nodes. Selecting multiple nodes lets you shape different parts of an object simultaneously. When you add nodes, you increase the number of segments, and therefore the amount of control you have over the shape of the object. You can also remove nodes to simplify an object’s shape.

When you create an object, it is made up of one or multiple paths. If you are working on an open object, such as a freehand line, you can join its start and end nodes. When you join the start and end nodes, the two nodes are pulled together to create a closed object. You can add color to the inside of closed paths that you create. For information on applying fills, see "Filling objects." If the paths consist of multiple sub paths, you can break paths apart to extract sub paths. For information on breaking paths apart see "Splitting and erasing portions of objects." After you create a curve object, you can align its nodes horizontally or vertically.
You can change the nodes on a curve object to one of four types: cusp, smooth, symmetrical, or line. Cusp nodes make the node’s intersecting line take on the shape of a corner or point when you adjust the position of the node’s control points. Smooth nodes make the node’s intersecting line take on the shape of a curve. Each control point can be shortened or lengthened independently, giving you smaller or larger angles to work with. Symmetrical nodes make the node’s intersecting line take on the shape of a curve as well as intersect the node at exactly the same angle. Line nodes let you shape objects by changing the shape of their segments. You can make a curve segment straight or a straight segment curved.

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Last modified: Monday, 30 April 2012, 11:27 AM