Multimedia Development Process
Multimedia Development Process
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Multimedia Design ProcessApproaching the design
- Designers work closely with producers or clients throughout the process.
- The conceptual model between the designers and the producers/clients must be closely matched.
- The more works put in design help to eliminate tedious and costly alteration at the end of the project.
Design Aspects
- Interactivity – how does the process work? Allow users to control the application in a way that works with the content.
- Structure – the flow ( navigation) and content structure of the multimedia application
- Appearance – determine how the screen will look like.
Designing the interactivity
- Implemented in different ways depending on the product, content and development tools
- Programmed branching
- Hypermedia
Designing the structure Consideration on Navigation
- The term navigation means finding your way to certain information.
- Maps the structures and navigation paths as early as possible.
Common Navigation structures
- Linear
- Hierarchical
- Nonlinear
- Composite
Common Navigation structures
- Linear: Users navigate sequentially, from one frame of information to another
- Hierarchical: Users navigate along the branches of a tree structure that is shaped by the natural logic of the content
Common Navigation structures
- Nonlinear: Users navigate freely through the content of the project, unbound by predetmined routes
- Composite: Users may navigate freely, but are occasionally constrained to linear presentations of movies or date.
Designing the structure Consideration on Hot Spot, button and icon
- Hot spot: Areas of the screen that are ‘clickable’.
- Button: Provide button feedback whenever possible
- Have a unique ‘pressed’ or ‘clicked’ state
- In HTML, feedback is provided by colour changing
Icon: Avoid forcing users to learn special icons in your project. Try to follow the design convention set by other leading software. Designing the Appearance
- Usually called the user interface design or the look and feel design.
- The target is to facilitate communication, provide entertainment, elicit emotion, etc
- The graphic design of your multimedia product is the users first impression. A well design interfaces provide a good match between the user’s task needs, skill level and learning ability and will lead to satisfied and productive users.
Storyboarding
- A storyboard is a series of screens, organized sequentially, screen by screen, and each screen is sketched out with design notes and specification before final rendering.
- A storyboard can be developed with simple pencil and paper as well as using software applications.
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Last modified: Wednesday, 18 January 2012, 10:36 PM