Multimedia Development Process

Multimedia Development Process


Multimedia_Development_Process.
    Multimedia Design Process
    Approaching the design
    • Designers work closely with producers or clients throughout the process.
    • The conceptual model between the designers and the producers/clients must be closely matched.
    • The more works put in design help to eliminate tedious and costly alteration at the end of the project.
    Design Aspects
    • Interactivity – how does the process work? Allow users to control the application in a way that works with the content.
    • Structure – the flow ( navigation) and content structure of the multimedia application
    • Appearance – determine how the screen will look like.
    Designing the interactivity
    • Implemented in different ways depending on the product, content and development tools
    • Three approaches
    • Linear
    • Programmed branching
    • Hypermedia
    Designing the structure
    Consideration on Navigation
    • The term navigation means finding your way to certain information.
    • Maps the structures and navigation paths as early as possible.
    Common Navigation structures
    • Linear
    • Hierarchical
    • Nonlinear
    • Composite
    Common Navigation structures
    • Linear: Users navigate sequentially, from one frame of information to another
    Multimedia_Development_Process.jpg
    • Hierarchical: Users navigate along the branches of a tree structure that is shaped by the natural logic of the content
    1

    Common Navigation structures
    • Nonlinear: Users navigate freely through the content of the project, unbound by predetmined routes
    • Composite: Users may navigate freely, but are occasionally constrained to linear presentations of movies or date.
    Designing the structure
    Consideration on Hot Spot, button and icon
    • Hot spot: Areas of the screen that are ‘clickable’.
    • Button: Provide button feedback whenever possible
    • Have a unique ‘pressed’ or ‘clicked’ state
    • In HTML, feedback is provided by colour changing
    Icon: Avoid forcing users to learn special icons in your project. Try to follow the design convention set by other leading software.
    Designing the Appearance
    • Usually called the user interface design or the look and feel design.
    • The target is to facilitate communication, provide entertainment, elicit emotion, etc
    • The graphic design of your multimedia product is the users first impression. A well design interfaces provide a good match between the user’s task needs, skill level and learning ability and will lead to satisfied and productive users.
    Storyboarding
    • A storyboard is a series of screens, organized sequentially, screen by screen, and each screen is sketched out with design notes and specification before final rendering.
    • A storyboard can be developed with simple pencil and paper as well as using software applications.

Last modified: Wednesday, 18 January 2012, 10:36 PM