Site pages
Current course
Participants
General
Topic 1
Topic 2
Topic 3
Topic 4
Topic 5
Topic 6
Topic 7
Topic 8
Topic 9
Topic 10
5.1.10.3.Doubles, Point, Game and Match
Unit - 5
5.1.10.3.Doubles
- In doubles, the server must first make a good service, the receiver must then make a good return. All players must take it in turns to hit the ball.
- When serving in doubles, the ball must touch successively the right half court of server and receiver.
- In each game of a doubles match, the pair who serves first will choose which of them will do so, and in the first game of a match the receiving pair will decide which of them will receive first; in subsequent games of the match, when the first server has been chosen, the first receiver is the player who served to him in the preceding game.
- In doubles, at each change of service the previous receiver becomes the server and the partner of the previous server becomes the receiver.
- Unless the rally is a let, a player scores a point
- if his opponent fails to make a good service
- if his opponent fails to make a good return
- if the ball, after he has served or returned it, touches anything other than the net assembly before being hit by his opponent
- if the ball after his opponent has hit it, passes over his end line without having touched his court
- if his opponent obstructs the ball ie. if he, or anything he wears or carries, touches it in play when it is above or traveling toward the playing surface, and has not passed beyond his end line, not having touched his court since last being hit by his opponent
- if his opponent, or anything his opponent wears or carries, moves the playing surface
- if his opponent, or anything his opponent wears or carries, touches the net assembly
- if his opponent's free hand touches the playing surface
- in doubles if his opponent hits the ball out of sequence
- A game is won by the player or pair who scores 11 points unless both players or pairs score 10 points, then the game is won by the player or pair that leads by two points. (i.e. 12 – 10 or 13 - 11 etc)
- A match must consist of the best of any odd number of games. For schools use 1, 3, 5.or 7 depending on time constraints.
- Play must be continuous throughout a match except that any player is entitled to claim an interval of not more than 1 minute between successive games.
Last modified: Thursday, 30 June 2011, 11:36 AM